Afura Mann Character
Abilities: | Attack = 3 Defense = 3 Movement = 2 Charm = 4 Energy = 3 |
Skills: | Priest Air Element Flying |
Instruction: | +1 with all air effects. |
Text: | Afura is one of the three priestesses who are needed to unlock the Eye of God.. |
Dailey Wong Character
Abilities: | Attack = 2 Defense = 2 Movement = 2 Charm = 4 Energy = 0 |
Skills: | Police Bureaucracy Investigation Savoir-Faire |
Text: | Dailey is Leon's partner and is an expert at dealing with red tape and hitting on Leon |
Detective Mihoshi Character
Abilities: | Attack = 3 Defense = 3 Movement = 2 Charm = 3 Energy = 0 |
Skills: | Investigation Police |
Text: | Mihoshi is a class detective with the Galaxy Police. |
Leon McNickol Character
Abilities: | Attack = 2 Defense = 2 Movement = 2 Charm = 4 Energy = 0 |
Skills: | Driving Police Streetwise Marksman |
Text: | Leon has been a member of the A.D. Police since 2027 |
Linna Yamazaki Character
Abilities: | Attack = 2 Defense = 2 Movement = 3 Charm = 4 Energy = 0 |
Skills: | Acrobatics Driving Teaching |
Text: | Linna is a Pro-class dancer and teaches aerobics at a local gym. |
Little Washu Character
Abilities: | Attack = 2/3 Defense = 4/3 Movement = 2/3 Charm = 2/4 Energy = 6/5 |
Skills: | Computer Genius x2 Mech Tech Teacher Medic |
Text: | Washu is the Greatest scientific genius in the universe. |
Categories: | Dimensional |
Mr. Masamichi Fujisawa Character
Abilities: | Attack = 2/5 Defense = 2/5 Movement = 2/3 Charm = 3/3 Energy = 2/3 |
Skills: | Teacher Climbing Survival Strength x2 |
Instruction: | * Skill is active when not drunk. Mr. Fujisawa has superhuman strength in El Hazard when not drunk. Every 3 rd cycle Mr Fujisawa is considered drunk. (use stats on right when not drunk or when no alcohol is in play) |
Nene Romanova Character
Abilities: | Attack = 1 Defense = 2 Movement = 2 Charm = 3 Energy = 0 |
Skills: | Computer x2 Police Communications |
Text: | Nene is a member of the A.D. Police department and a first class computer hacker. |
Priss Asagiri Character
Abilities: | Attack = 3 Defense = 2 Movement = 2 Charm = 4 Energy = 0 |
Skills: | Music Driving Streetwise |
Text: | Priss & the Replicants are one of the hottest groups in Mega Tokyo and can be seen at the club Hot Legs. |
Ryo-Ohki Character
Abilities: | Attack = 1/6 Defense = 2/7 Movement = 1/1 Charm = 5/0 Energy = 0/0 |
Skills: | Computer Phase Flying |
Text: | Ryo-Ohki is the creation of Washu. A cute little critter known as a Cabot. |
Ryo-Ohki Ship Form Character
Abilities: | Attack = 6/1 Defense = 7/2 Movement = 1/1 Charm = 1/5 Energy = 0/0 |
Skills: | Computer x2 Flying |
Text: | Ryo-Ohki's Spaceship form is impressive. |
Ryoko Character
Abilities: | Attack = 4 Defense = 4 Movement = 3 Charm = 3 Energy = 4 |
Skills: | Pilot Streetwise Seduction Flying Phase Strength |
Text: | Ryoko was imprisioned for 700 years by Yosho and was known as the Demon of the Masaki Shrine. |
Shayla-Shayla Character
Abilities: | Attack = 3 Defense = 3 Movement = 2 Charm = 3 Energy = 3 |
Skills: | Priest Fire Element |
Instruction: | +1 with all fire effects. |
Text: | Shayla-Shayla in one of the three priestesses needed to unlock the Eye of God. |
Sylia Stingray Character
Abilities: | Attack = 2 Defense = 2 Movement = 2 Charm = 3 Energy = 0 |
Skills: | Computer Pilot Bureaucracy Genius Tech Mech Streetwise |
Text: | Sylia is the leader of the Knight Sabers. Owns and operates the Silky Doll Lingerie. |
Washu Character
Abilities: | Attack = 3/2 Defense = 3/4 Movement = 3/2 Charm = 4/2 Energy = 5/6 |
Skills: | Computer Genius x2 Teacher Medic Seduction |
Text: | Washu is the Greatest scientific genius in the universe. |
Categories: | Dimensional |
Assassin Disguise Enhancement
Instruction: | Make a male character look female. Assassin Disguise allows a character to hide 1 item so it is notdetected by Disasters. |
Battlesuit Transformation Enhancement
Cost: | Energy = 3 |
Bonus: | Attack = +1 Defense = +1 Movement = +1 Energy = +1 |
Text: | This is Tenchi's standard Battlesuit transformation. |
Fatora Disguise Enhancement
Instruction: | Gives 1 character the Royalty skill or adds +1 to an existing Royalty skill. |
Maid Disguise Enhancement
Instruction: | Gives 1 character the Investigation skill or adds +1 to an existing Investigation skill. |
Military Disguise Enhancement
Instruction: | Gives 1 Character the military skill or adds +1 to an existing military skill. |
Peeping Disguise Enhancement
Instruction: | Gives 1 character the Peeping skill or adds +1 to an existing Peeping skill. |
Personal Training Enhancement
Bonus: | Attack = +1 Defense = +1 |
Instruction: | Personal training adds +1 to a characters attack and defense. |
Uphill Race Enhancement
Instruction: | |
Instruction: | Gives 1 Character the Climbing skill or adds +1 to an existing Climbing skill. |
Yukinojyo Enhancement
Instruction: | Yukinojyo give 1 character the pilot skill or adds +1 to an existing pilot skill or play Yukinojyo on a ship to give the ship a pilot. |
Attack Pods Equipment
Bonus: | Attack = +2 Movement = 4 |
Instruction: | Attack Pods add +2 to all attacks and carry 1 character and all equipment except vehicles. |
Control Cube Equipment
Instruction: | The Control Cube allows characters to equip anywhere and to visit dimensional locations. |
Categories: | Dimensional |
Hand Computer Equipment
Instruction: | Hand Computer gives a character the computer skill or adds +1 to an existing computer skill. |
K-12 Battlesuit Equipment
Bonus: | Attack = 5 Defense = 5 Movement = 3 |
Skills: | Flying Strength |
Linna's Hardsuit Equipment
Bonus: | Attack = +2 Defense = +2 Movement = +1 |
Skills: | Flying |
Instruction: | Linna uses the listed stats. ALL others gain +1 attack and defense only. |
Priss' Hardsuit Equipment
Bonus: | Attack = +2 Defense = +2 Movement = +1 |
Skills: | Strength |
Instruction: | Priss uses the listed stats. ALL others gain +1 attack & defense only. |
Royal Flying Barge Equipment
Bonus: | Movement = 4 |
Instruction: | Pilot or Royalty: Flying Barge can carry 6 character and equipment and allows characters to equip without returning to a haven. |
Shuttlecraft Equipment
Requirements: | Pilot |
Instruction: | The Shuttlecraft can carry 4 characters, their Equipment and 1 vehicle. |
Categories: | Planetary |
Transmitter Bra Equipment
Instruction: | Allows any character to move to your location from anywhere on the board instantly. Discard after use. |
Ura the Armor Cat Equipment
Bonus: | Defense = +2 |
Instruction: | Armor cats increase armor by +2. They also give a character the climbing skill. |
Vision's Jet Equipment
Bonus: | Movement = 5 |
Requirements: | Pilot |
Instruction: | Vision's jet can carry 5 characters, their Equipment and 1 vehicle. Vision's jet may fly off 1 side of the playing field and on to the direct other side. |
Ambulance Flash Effect
Instruction: | Ambulance allows 1 group at a location to make another full move. |
Angel of Mercy Flash Effect
Instruction: | Take an 2 non-character cards from your discard pile and shuffle them into your play deck or bring 1 character back into play. |
Assisted Flight Flash Effect
Instruction: | Give 1 character the Flight skill for 3 turns. |
Jail Break Flash Effect
Instruction: | Effects escape of any character in captivity. |
Medical Treatment Flash Effect
Instruction: | Heals a character to full health or prevents 1 character from going to discard pile if played at time of death. |
Misdirection Flash Effect
Instruction: | Play as opponent or Disaster is about to move, and move them where you want in any direction within their abilityfor movement. (i.e. shuttle to get to planet locations) |
Pay Attention! Flash Effect
Instruction: | Immobilise 1 character or Disaster for 1 cycle.. |
Royal Librarian Flash Effect
Instruction: | Look through your play deck and pick 3 cards. Place 1 in your hand, shuffle your deck and put the other 2 on top. |
Quote: | Dr Schtalubaugh is the librarian or Roshtaria. |
Stand up Straight Flash Effect
Instruction: | Brings any character at 0 health to full or allows a bonked character to act onyou next turn. |
Wrath of Eye of God Flash Effect
Instruction: | Destoys any card in play except for characters and locations. |
Clothes Shop Global Effect
Bonus: | Charm = +1 |
Instruction: | When clothes shop is in play all your characters add +1 to their charm. |
Combat Training Global Effect
Bonus: | Attack = +1 Defense = +1 |
Instruction: | When combat training is in play all your characters gain +1 attack and +1 defense cumulative. |
Cyber Glove Global Effect
Instruction: | Cyber glove stays in play until used once then discard glove.Reshuffle and play deck. |
Dr. Stingray Global Effect
Instruction: | When in play, Dr. Stingray causes all Disasters to attack and defend at -1 and all boomers to attack and defend at -2 for 3 cycles. |
Categories: | Science |
Hand Augmentation Global Effect
Instruction: | Draw 1 extra card before your draw phase and if this is a Disaster discard it. |
Relaxing Hot Springs Global Effect
Instruction: | Hot springs reduces healing times by 1/2 and allows unconscious characters to heal outside of haven at haven rate. |
Spy Camera Global Effect
Instruction: | Use spy camera to look at the cards in opponents hand. Discard spy camera after 3 uses. |
Surveillance Global Effect
Instruction: | Use surveillance to look at the cards under 1 location and return them to the the location.Discard surveillance after 2 uses. |
Floristica Palace Room Haven
Text: | A beautiful guest room in EL Hazard. |
Categories: | Haven |
The Silky Doll Haven
Instruction: | The Skily Doll gives +1 to all your characters charm. |
Text: | The Silky Doll in the base of the Knight Sabers. |
Categories: | Haven |
Instruction: | Allows you to complete the Bugrom Homeland. All Bugrom that attack you are at -2 attack and defense. |
Instruction: | This ring signifies membership to the Chang Tiger Clan. Ring stops a character from being attacked by the Gd-42. |
Cleaning Supplies Item
Instruction: | Gives a characters the Priest skill. |
Text: | Tenchi cleaned the Masaki shrine many times. |
Cynthia Item
Instruction: | Cynthia is a boomer created by the military who controls the particle beam satellite. Cynthia stops any satellite strike. |
Defense Minister Callahan Item
Instruction: | Gain Military skill while the Minister is with you. |
Text: | Defense Minister Callahan is a Genom puppet. |
Dimensional Sleep Chamber Item
Instruction: | With this chamber you may visit Dimensional Locations or save 1 character from death by placing on the side of the playing field for 5 cycles. |
Categories: | Dimensional |
Text: | It is a common custom for people to leave flowers on the grave of a loved one. |
Galaxy Police Flag Item
Instruction: | Gives a character the Police skill or adds +1 to an existing skill. |
Text: | The Galaxy Police are respected throughout the universe |
Quote: | The Juraian Royal Teardrop is a flower from the planet Jurai used in formal and sad occasions |
MFS Control Unit Item
Instruction: | Gives a character the Driving skill or add +1 to an existing skill. |
Text: | The Mfs Control unit is a nueral interface that Gibson used on the black Gryphon. |
Mountain Sign Post Item
Instruction: | With the sign post you may avoid any card that moves your group of characters to any other location. |
Power Gem Item
Bonus: | Energy = +2 |
Instruction: | Power Gem raises 1 characters power by +2. Increase Ryoko's power by +3 |
Priss First Live Concert Poster Item
Text: | One of the rarest Priss & the Replicants collectibles. Having one will get you in to their concert free. |
Refreshing Drink Item
Instruction: | Discard refreshing drink to heal 1 character back to full health or prevents 1 death. Use this as a flash effect. |
Ryu-Oh's Seed Item
Instruction: | Ryu-Oh's seed allows you to complete the Funaho and Jurian tree room Locations. |
Sexaroid Datadisk Item
Instruction: | Stops the attack of a 33-S sexaroid and allows the recovery of stolen vehicles. |
Soft Bath Towel Item
Instruction: | Allows you to complete any bath house type location. (i.e. Bathhouse, Hotsprings, Spring of Arliman etc...) |
Instruction: | Personal items from big stars are hard to get and fans will do almost anything for them. |
A.D. Police HQ Location
Abilities: | Attack = 3 Defense = 16 |
Requirements: | Police
&
Bureaucracy or Seduction & Computer |
Bugrom Homeland Location
Abilities: | Attack = 5 Defense = 16 |
Requirements: | Flying & Str 5+ |
Cest Lavie Location
Abilities: | Defense = 5 |
Requirements: | Streetwise or Seduction |
Desert of Bleached White Bones Location
Requirements: | Survival or Flying |
Galaxy Police HQ Location
Abilities: | Attack = 4 Defense = 17 |
Requirements: | Police or Bureaucracy & Royalty |
Categories: | Planetary |
Genaros Station Location
Abilities: | Attack = 5 Defense = 12 |
Requirements: | Pilot or Police |
Categories: | Planetary |
Genom Research Center Location
Abilities: | Defense = 14 |
Requirements: | Seduction
&
Computer or Genius & Tech |
Gulf & Bradley Corp. Location
Abilities: | Defense = 15 |
Requirements: | Bureaucracy & Police |
Hot Legs Location
Abilities: | Defense = 8 |
Requirements: | Music
&
Streetwise or Police & Str 3+ |
Hot Springs House Location
Requirements: | Female x3 or Peeping |
Kanto Bridge Location
Requirements: | Tech
&
Vehicle or Mech & Vehicle |
Masaki Shrine Location
Requirements: | Priest or Masaki |
Mt. Muldoon Location
Requirements: | Climbing or Acrobatics or Flying |
Planet Jurai Location
Abilities: | Defense = 22 |
Requirements: | Royalty
&
Bureaucracy or Ryoko & Ryo-Oh-Ki |
Categories: | Planetary |
Ryoko's Prison Cave Location
Requirements: | Keys or Attack 6+ or Yosho |
Space Pirate Ryoko's Hideout Location
Abilities: | Attack = 6 Defense = 16 |
Requirements: | Police x2 or Streetwise x2 or Ryoko |
Categories: | Planetary |
Survival Shot Location
Requirements: | Marksman or Streetwise |
Quote: | Leave it to Sylia to sacrifice Nene to win. - Priss. |
The City or Floristica Location
Requirements: | Royalty or Streetwise |
The Crystal Caves Location
Requirements: | Survival & Streetwise |
The Reversed World Location
Requirements: | Genius & Computer |
Categories: | Dimensional |
The Ruined City Location
Requirements: | Survival
&
Climbing or Survival & Flying or Survival & Investigation |
Tokyo Mega Dome Location
Requirements: | Music
&
Tech or Police x2 |
D.D. J1 Battlemover Major Disaster
Abilities: | Attack = 6 Defense = 6 Movement = 3 |
Instruction: | If not defeated in 3 cycles the D.D. J1 Battlemover Detonates and destroys everything at current location. |
Deva the Bugrom Queen Major Disaster
Instruction: | Place Diva on side of playing field. While in play ALL Bugrom gain +2 attack, +2 defense and +1 move. ALL other disasters gain +1 attack and defense. Diva stays in play for 3 cycles. |
Dobermans Major Disaster
Abilities: | Attack = 5 Defense = 8 Movement = 3 |
Instruction: | The Dobermans are an extremely nasty seek and destroy boomer who need to be locked up when not in use. Destroy (discard) 1 vehicle to destroy Dobermans. |
Quote: | We'll ditch the car into it - Meg |
Em-302 Combat Mech Major Disaster
Abilities: | Attack = 6 Defense = 7 Movement = 3 |
Text: | The Em-302 is a dangerous combat mech prototype that is capable of having advanced artificial intelligence units installed. |
Jinnai's Bugrom Strike Squad Major Disaster
Abilities: | Attack = 3 Defense = 3 Movement = 2 |
Instruction: | Jinnai's Bugrom Strike Squad gain +1 to attack and defense every move they make. |
Kagato Major Disaster
Abilities: | Attack = 6 Defense = 8 Movement = 3 Charm = 5 |
Instruction: | Kagato Destroys 1 Item at his location every move. He will continue until stopped. |
Text: | He was known as the "Destroyer of Artifacts" |
Mason Major Disaster
Instruction: | Place Mason on side of play board. All combat Disasters draw 2 combat cards instead of 1. Discard Mason if Largo comes into play. |
Categories: | Science |
Quincy Major Disaster
Instruction: | Place Quincy on side of playing board. Quincy gives all boomers +2 to attack and +1 to defense. Quincy stays on side board for 4 complete cycles then leaves play. |
Satellite Strike Major Disaster
Abilities: | Movement = 4 |
Instruction: | Particle beam strike from satellite destroys Everything at 1 location unless 4 computer or Cynthia is present or characters can get to satellite. Satellite will move and strike every other turn. |
Categories: | Planetary |
Space Pirate Attack Major Disaster
Abilities: | Attack = 6 Defense = 6 Movement = 4 |
Instruction: | Remove all equipment from 1 character each round of combat except space ships. |
The Mass Major Disaster
Instruction: | A semi-intelligent life form that feeds on emontions. They will duplicate the most recent disaster and act the same (same stats as card). They will do this 3 times and then leave play. |
33-S Sexaroid Minor Disaster
Abilities: | Attack = 3 Defense = 3 Movement = 3 Charm = 7 |
Instruction: | All male characters with a charm of less than 7 may not attack the 33-S unless attacked. The 33-S steals 1 vehicle or shuttle from party and runs. The 33-S are an outlawed boomer type. |
55-C Bodyguard Boomer Minor Disaster
Abilities: | Attack = 3 Defense = C+4 Movement = 5 |
Text: | The 55-C have been built to be effective bodyguards. |
Baby Minor Disaster
Instruction: | Plays on closest group of characters. Exhausts ALL characters in group. No action or movement for 2 cycles. |
Booby Trap Minor Disaster
Instruction: | 1 random character of yours is reduced to 0 life unless defense is 5+. If none of your characters are on the board then 1 of your opponents is affected. |
BU-12B Combat Boomer Minor Disaster
Abilities: | Attack = 5 Defense = 5 Movement = 3 |
Instruction: | Rampages at full move through locations for 2 cycles, then destroys item at final location. If Bu-12B runs into characters, there 1 1 attack phase and then it keeps moving repeating above process until full move is achieved |
Bugrom Bridge Bashers Minor Disaster
Abilities: | Movement = 4 |
Instruction: | Location is shut off from all access unless characters are in a flying vehicle, have flying, jump or a bridge. You need these to enter and leave. location. |
Bugrom Horde Minor Disaster
Abilities: | Attack = +2 Defense = +3 Movement = 3 |
Instruction: | Bugrom Horde's attack and defense are equal to the number of characters at location plus the number in the appropriate circle. |
Captured! Minor Disaster
Instruction: | One character is immobilised for 3 cycles unless computer, genius and survival are present. The character may be rescued if these are present. |
Class C Female Boomer Minor Disaster
Abilities: | Attack = 4 Defense = 5 Movement = 3 |
Instruction: | An advanced class C boomer. The class C female boomer will steal 1 possession and head off the board if not defeated in combat. |
Cloud Monster Minor Disaster
Abilities: | Attack = 4 Defense = 6 Movement = 2 |
Text: | Ryoko summoned this beast in a fit of anger at the hot springs. She forgot she needed a gem on her right wrist to control it. |
Dimensional Vortex Minor Disaster
Abilities: | Movement = 2 |
Instruction: | Vortex hurls up to 2 characters and all possessions and the Item at currecnt location to the nearest Dimensional Location. If there are none, then hurls character and Item to furthest location. If Vortex lands on a Dimensional Location it acts as if there were none. A character must be at location for Vortex to hurl anything. |
Categories: | Dimensional |
Disguise Revealed Minor Disaster
Instruction: | Discard ALL Character Disquises. |
Forceful Impact Minor Disaster
Abilities: | Movement = 5 |
Instruction: | Characters are blown to the Location directly to the right. If this is off the board place characters on nearest Location on opposite side of board. |
Hungry Cabot Minor Disaster
Instruction: | A hungry Cabot eats 1 piece of your equipment. The Cabot will eat 1 of opponents equipment if you don't have any. Choose randomly. |
Jurian Gurdians Minor Disaster
Abilities: | Attack = 4 Defense = 3 Movement = 3 |
Instruction: | Azaka & Kamadaki were gurdians on Ayeka's ship. If they defeat a character they take any Items and jail character. (place character on side of playing field. No actions until escaoe or Guardians are defeated) |
Quote: | Here we come! Here we come! |
Kiriya the Phantom Assassin Minor Disaster
Abilities: | Attack = 5 Defense = 5 Movement = 3 |
Instruction: | If Kiriya bonks or kills a character the player must discard 1 random card from their hand per character bonked or killed. |
Lab Explosion Minor Disaster
Instruction: | Place all cards in play with the science symbol in discard pile. |
Locked Gate Minor Disaster
Abilities: | Movement = 2 |
Instruction: | Characters can't pass unless you have: Keys, Phase or a combined Attack 6+ |
Out of Gas Minor Disaster
Instruction: | All characters and their possessions are sent back to their respective Havens and must stay there for 1 cycle. |
Priss & The Replicants Minor Disaster
Instruction: | Character(s) are stopped for 1 cycle unless Priss is present or you have the Priss live concert poster with you. |
Red Tape Minor Disaster
Instruction: | All players must place their hand in their draw pile and reshuffle. Draw the same number of cards that you had in your hand. |
Restricted Area Minor Disaster
Abilities: | Movement = 3 |
Instruction: | Characters can't pass unless you have: Investigation. Stays in play for 4 cycles. |
Shuttle Crash Minor Disaster
Instruction: | Shuttle crash destroys 1 flying vehicle. If drawing player has no flying vehicle then destroy 1 of opponent players flying vehicles. If none discard disaster. |
Soja Guardians Minor Disaster
Abilities: | Attack = 4 Defense = 4 Movement = 3 |
Text: | Guardian drones of Kagato's ship the Soja. |
Towed Vehicle Minor Disaster
Instruction: | Towed Vehicle destroys 1 non-flying vehicle. If drawing player has no non-flying vehicle than destroy 1 of opponent players non-flying vehicles. If none discard disaster. |
Traffic Ticket Minor Disaster
Instruction: | Lowers a character or group of characters movement to 1 for 3 turns |
Trapped Door Minor Disaster
Instruction: | Will Teleport characters 4 locations to the right or back to their haven (whichever is farthest away) unless they knock. (player must say they knock or knock on something). |
All Out Attack / All Out Attack / Piercing Gaze Combat
Cost: | Defense = -2 |
Instruction: | Multiply attack by x2 -2 to defense. |
Cost: | Defense = -2 |
Instruction: | Multiply attack by x2 -2 to defense. |
Instruction: | Multiply charm attack by x2 |
Bash / Bash / Stunning Smile Combat
Bonus: | Attack = +3 |
Instruction: | Bash adds +2 to attack |
Bonus: | Attack = +3 |
Instruction: | Bash adds +2 to attack |
Bonus: | Charm = +3 |
Instruction: | Stunning smile adds +3 to charm |
Dodge / Bewitching Speech Combat
Bonus: | Defense = +3 |
Instruction: | Dodge adds +3 to defense |
Bonus: | Defense = +3 |
Instruction: | Dodge adds +3 to defense |
Instruction: | Bewitching speech all opponents have no combat action of any kind this turn unless attacked. |
Evade / Evade / Fast Talker Combat
Cost: | Attack = -2 |
Instruction: | Villain takes no damage from 1 attack. -2 to attack. |
Cost: | Attack = -2 |
Instruction: | Character takes no damage from 1 attack. -2 to attack. |
Instruction: | Character immune to 1 charm attack. No other action. |
Harass / Harass / Harass Combat
Instruction: | Instantly remove ANY character's most effective combat card played this round. |
Instruction: | Instantly remove 1 combat card played this round. |
Instruction: | Instantly remove 1 combat card played this round. |
Kick / Kick / Dashing Looks Combat
Bonus: | Attack = +2 |
Instruction: | Kick adds +2 to attack |
Bonus: | Attack = +2 |
Instruction: | Kick adds +2 to attack |
Bonus: | Charm = +2 |
Instruction: | Dashing looks adds +2 to charm |
Paralyse / Paralyse / Captivate Combat
Instruction: | ALL characters are unable to do anything this combat round. |
Instruction: | Opponent is unable to do anything this combat round. |
Instruction: | Opponent is unable to perform any charm combat this round. |
Parry / Parry / Pleasing Looks Combat
Bonus: | Defense = +1 |
Instruction: | Parry adds +1 to defense |
Bonus: | Defense = +1 |
Instruction: | Parry adds +1 to defense |
Instruction: | Dashing looks reduces all of opponents stats by -1 for this combat round. |
Pierce / Pierce / Broken Heart Combat
Instruction: | Reduce a character's defense by 1/2 for this combat round. |
Instruction: | Reduce an opponent's defense by 1/2 for this combat round. |
Instruction: | Reduce an opponent's charm by 1/2 for this combat round. |
Punch / Punch / Allure Combat
Bonus: | Attack = +1 |
Instruction: | Punch adds +1 to attack |
Bonus: | Attack = +1 |
Instruction: | Punch adds +1 to attack |
Bonus: | Charm = +1 |
Instruction: | Allure adds +1 to charm |
Shaken Up / Throw / Shocking News Combat
Instruction: | -2 to ALL characters stats for rest of combat. Can't go below 0 |
Instruction: | All of opponents stats are 1/2 for rest of combat. Round up. |
Instruction: | All of opponents stats are 1/2 for rest of combat. Round up. |
Sidestep / Sidestep / Enchanted View Combat
Bonus: | Defense = +2 |
Instruction: | Sidestep adds +2 to defense |
Bonus: | Defense = +2 |
Instruction: | Sidestep adds +2 to defense |
Instruction: | Enhanced view 1 opponent is moved 1 location in a direction you choose as long as they could legally move to that location. |